Friday, 27 February 2015

Week 23 : Destructable Fences

This has been a strange week for the project for me. Stuck in a place between things to do. All week has been working on Unreal Engine 4 and testing the level. Lots of bugs to fix, lots of things to tweak.

My landscapes are now in place. I'm not 100% sure that they will be used but for sure these Unreal Engine landscape systems give us a great place to build upon. With some assets on them it should seem like a real yet cartoony world.


This week has had alot of working between the people making assets, concepting and characters. Constant communication. This is the key to group work!

These assets you see on the pictures are my next generation destructible planks. These are the gameplay system where our Big Alice can crush wooden planks by walking into them. Now they explode apart when you walk into them.


You can also see my particle systems in that image. A rough test at making glowing firefly like lights that shift and move and fade away. Helps make the place feel alive.



Above is water, which moves and shifts with actual waves. It may look cool but it's really just one of the ones designed by Unreal which I've tweaked to make fit our level design. The next test is to make it flow and interact with other assets. It just turns out this is really impossibly hard to do. But it's something to work on, the best way to learn is to tweak and play around with these things.


This is a hint for things to come, assets in the levels! They don't have textures for now but it's only early days. An early example of the forest level. Imagine this with way more trees in the background. I think it looks damn good, and this is just the start.

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