The work on assets has begun. The four levels of our Alice in Wonderland themed game are starting to be populated with assets of all shapes and sizes. While things are still extremely Work in Progress the levels are starting to hint at what they could look like in the future.
Here's an example of the underground Rabbit Hole level. Rocks and mushrooms abound. One of the hardest things about this step is trying to get the style just right. There is a lot of back and forth between concept art, asset creation and engine. It's incredibly important to get every asset fitting the same kind of style that our concept artist has designed. It's always hard to get the game looking perfect comparative to a style.
Nothing has any textures yet but this is enough to give some idea of how the level will eventually look. I rather like how this looks with the white textures.
One of the main things we're now moving on his replacing the terrain system we've used to rough out our level design. While terrain works very well it doesn't quite fit the style we're going for and now is the time for a complete redesign. Yes, it may be our destruction. We will have to rebuild much of the levels and take some time to get everything working perfectly but the rewards will be far worth the risk.
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