Friday, 20 February 2015

Week 22 : Builder of Worlds


This week things start to get real. The block outs start to make shape and the assets start being built.

The first issue with this week was going from white box blockouts to something more. How would I do this? Well my first idea was bricks textured in such a way to help the world feel alive.


But after a couple of days working on this I realised it looks... really really bad. So I scrapped this entire idea. This is something I'm starting to get used too, how we just throw ideas away in game art even after working at them.



So I moved onto using Landscapes! Landscapes are an Unreal Engine system that lets you paint earth and ground, then paint materials onto them. 


Most of this week has been split between the bricks idea and trying to make the Landscapes work how I want. This turned out to be harder than it sounded. I wanted to use multiple textures on the landscapes but making them work correctly and look good was hard but is now just about in place.


So now the materials start to blend together. This i think is going to be a great base for extra assets, which will be awesome.

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