Over this last week we went from having basic mechanics to having the basic layout of the game. I've taken the liberty to blockout 4 ACTION PACKED levels of gameplay. Now all we have to do is concept and build assets for it.
This is the first level, the rabbithole. Environment wise this will be underground with lots of rock and dirt. It introduces the gameplay mechanics and how you have to change shape and form to interact with the environment. Originally we were planning to have a lobby system between levels but due to not being able to do it (and frankly it may have broken the flow of the game) we've removed that.
This is the forest level. You may notice it's filled with water, which isn't very forest like. The idea is that the part where Alice's tears flood the world is the introduction to the forest. But as we don't have trees yet of course it doesn't look very foresty. This level has some physics object puzzles including swinging and pushing.
This is the garden level. It's rather short but when playtested it had the players think alittle instead of just run through, so I think thats good. Anyway the plan is once we have a bunch of assets we could easily make these levels longer if needed. This level has alot of moving objects and platforms, aswell as a croquet based puzzle where you kick what will be a hedgehog.
And this is the final level, Back to Reality. I've just been calling it The End. This levels more abstract to show Alice leaving wonderland. Sharply moving platforms and things falling apart and destroying themselves.
So theres the overall jist of the game. The next step, which I'm looking forward to is concepting assets and building them. My job is going to be building the bricks for putting together the levels. I'm not ENTIRELY sure how this will work, So I want to try that out. But the overall art style for the level is down thanks to our concepting artists.
The issue I'm having more is how to design bricks that fit together and look interesting but dont look stupid when together or apart. Luckily our game is going to have a fairly geometric art style so perhaps I can literally have bricks that will slot together? This is what next week will be for me building muddy rocky bricks.
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