This week the level has reached a nearly finished point in the terms of level design. Almost every single asset is in the game, and the level is starting to look like the concepts, and like a real game.
So as we leave for easter this is where we are. I made some handy comparison pieces to show some of the differences and what we still have to work through. This was a pretty useful practice, helped me realise things I had to change and I had some time to do it.
The trees are now in the forest level and it really makes it look alive. Not surprisingly, it took the trees to make the forest areas look good. A lot of the forest diverges from the concepts to add some more gameplay to the level. I think the gameplay aspects of our game a real highlight, and is basically complete now.
The Garden level had some issues. Due to mis-communication I had included a selection of assets not even meant for this level. But luckily the issue wasn't too bad and was easily and quickly fixed. But the colours and designs are all on track.
I also constructed a castle out of several other assets we have. I think it's pretty snazzy.
These are shots of the new and finally finished End level. Its meant to be a somewhat abstract and surreal, and I think I've captured that.
Much of the debris you see is actually moving within the scene, and does so due to being a mesh particle system.
Like this, where every single letter moves seperately. This level is meant to be hard, as it's the last level and it's taken alot of level testing to get it right.
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