I started off by building the walls to make our level out of. Having these done let me create the level properly. While we did have 3D container models to work off, I decided on remaking them as the last was far too high on the tri limit.
To fit with the dystopian theme we want to run the project off I made sure to have the containers nice and rusted over. This makes the lighting work nice and interesting with PBR ( which is amazing.).
From here it was apparent we had done too much concepting. I feel all of the groups have, atleast from what I've heard. I don't think anybody really got the idea that we weren't meant to concept much in this project and take some idea generation short-cuts. So after this I made up the level using these container parts.
There were a few issues on the way, especially with getting the exact scaling right but now the whole thing works wonderfully thanks to the help of my group.
This is our level planned out. As you can see we took out one whole room, as it was pointed out to the group that maybe focusing on making something small really well is probably smarter than trying to make something bigger.
Some things we need are blueprints for lighting switches and the elevator, though my group has set this up and just needs the assets. Really all we need now is a bunch more assets as now I've set up some nice lighting.
I'm the main engine guy for this, and that mostly means working on the lighting. I've also taken some time working on particle effects. Of course it's quite hard to see on a screenshot, but I've got dust floating in the air helping add to the dank creepy atmosphere.
I think as a group we're in a really good place. This next week is just going to be making awesome assets and populating the level with sweet stuff. I'm excited to see what we can make by the end of this!
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