But first the winter break! I had a great holiday, and actually did quite a lot of work. Most of this was revolved around making my portfolio website. www.olismithart.com It isn't much, but it's a place where I can start to make more professional place to put together my portfolio! I need to do more work on it but hey, I'm happy about it. I also did several character projects over the holiday making sure to keep my creative brain working!
And now I have to use my creative brain again! Our group started off strong. We made a level block out as fast as possible;
Having this let us start designing and coming up with ideas really quickly. We wanted to focus on the dystopian idea. Our first few brainstorms came up with ideas like creating a container city based factory, or gang hide out. One idea of mine was a super villians lair like The Jokers. But basically to stop ourselves getting to set in an idea at this point we all just concepted whatever came into our minds.
The first step as always is moodboards. With a group project its great, everyone can make about 8 moodboards and between us we have a huge selection to look through. Mostly I focused on how to make things look old and abandoned, and also flooded as I like the sound of having a flooded room.
Heres a small selection of my thumbnails. I ended up making somewhere around 50 thumbnails. All just quick 5-10 minute very rough sketches. Of course they aren't super high detail but I like them for getting ideas across.
Then looking again at the blockout we improved it. I had my first design, a group member had another and we mashed them together to create this. We want a level thats short but has alot of detail inside of it. Like a bioshock like game, where you walk around and find these nice details all over the level as you back track. As this project is all modular we can definately make more rooms as a stretch goal. We also chose our theme. Medical. We plan to create a sort of makeshift ward and morgue in this container city, and focus on making it eerie and creepy as possible.
Making these modular parts is my current objective, after concepting some. I want to make walls and floors so we can start making the bare bones of the level as quickly as possible. So thats where I am right now.
And I leave you with the first of my fancy concept arts. I like it. It isn't great but, I like it. It works. It really captures the creepy atmosphere we want to use.
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