Get it? Because we made a hospital/morgue for our container city project. I'm having an autopsy instead of a post mortem. Although a post mortem probably still would of worked as a pun anyway.
Yes the Container Project is finished! It was a good one, I thoroughly enjoyed making this level. I only had a small group of three but that allowed us to make a level that was small but perfectly formed.
These are my favourite of the final screenshots I took of the level. Most of my time on this project was spent using Unreal Engine 4, being the engine editor. So basically I put this level together. My team helped of course this was all a team effort, and I say it did damn well.
But screenshots of a immersive interactive level dont just do it justice. The sounds we added and the motion can't really be shown. So here's a video walkthrough.
I'm really glad that we didn't have a huge amount of problems with this project. I started this project somewhat worried because my last group project went horrendously wrong. But our group worked together amazingly well. I think being a smaller group did help with that, so we spent alot of time working together closely in the labs.
Also our time management was really good. Mostly in part to doing a very small level we could get everything done plus some of our stretch goals.We did have several issues but they were mostly with one of our team members having a hard time texturing. But we got it all done in time, and now she's improved her texturing skills doing this project. So everything's gone pretty well!
But we did have strange things break. Working on Engine work always ends up having strange weird issues happen. And we all know that talking about the stuff that went wrong is way better than talking about what went well.
Like our boxes being covered in gunshots when our normal maps got shifted around.
Our generator turning into a strange neon puke machine. This ended up to be an issue with metalness.
And also metalness causing more crazy problems. With having such a small atmospheric level the metalness tended to reflect and change colour alot really strangely. This was no exception. This truck is supposed to be white! But turned brown in the red container walls. That isnt that bad, but the white odd lines on the window caused by overlapping the uvs in the metalness map was a glaring error.
Also those wires you can see coming out of the truck? Thats the only major issue we couldnt fix. Sometimes Unreal does stuff you just cant work out and for no apparent reason these cables and wires just would not show as the right colour. But I let them slide as they look close enough.
Overall I really think this project went well. Our level has the theme and story that we wanted. It feels like part of a real place and we got it all done in time! I feel like doing this project I improved far more in my engine work and its only furthered my feelings that I love working in Engine. It's great fun and I got to learn all sorts of things this time like moving objects, particle effects and atmospheric lighting. Being able to focus on Engine while my team worked more on assets and concepting them I think worked really well.
Bring on more Engine work, I say.