This week has been a barrel of fun. And by that I mean not fun. Well there was some fun in there, to be entirely honest. There has just been some issues along the way which have been harder considering this is group work.
Monday I started off being horridly ill. Lovely. It being a day put aside for 3d max modelling I still worked just staying at home. Here I somehow managed to finish all of my 3d work far ahead of my group. Not sure how I managed that as I wasn't in the labs working together with them. Now of course I probably haven't done better. Just faster.
Then begins unwrapping and texturing and stuff. Nothing really a big issue. My group decided that we would swap assets at this point. And by my group I do indeed mean one member of the group that refused to do it any other way. So it was far easier to just do it than try to argue with them. I think personally I would have much preferred to keep doing my own work, continue on with my assets. But it isn't a big deal. Still got stuff done.
Rough Marmoset renders. The bath still needs a lot of work at this point. But I discovered some horrid mistakes made by the group member who made it and needed to spent time fixing all these strangenesses.
My time wasn't really wasted though as my group put me in charge of setting up our scale for our real life model of our room. Well that isn't technically correct. They wanted me to look at the scale they add and work out other parts of the room. The issue is the scale they had didn't... It didn't work. It didn't mathematically make sense. I'm not sure who made it but I'm like 70% sure it was just random numbers placed on the blueprints.
So I quickly made some new blueprints based off a real life and easily workable scale.
Really simple stuff. It's literally just a one tenth scale from the 3d max room model we had which was finished by now. Remarkably easy to use and actually worked. The best thing about this system as multiple times we needed to find out the lengths of things we didn't know and with it being to scale to our 3d max file you could just boot it up and take a gander.
Then we started making it. It was made out of Kappaboard (sp?) that strange foamy card stuff. I spent my time working out measurements and stuff. Now I'll be straight honest I had never done stuff like this before and neither had one of my group members. We told them we would make mistakes and we knew that. But they didn't care. When we did things that we didn't know were wrong we were yelled at.
This just goes back to the biggest issue I have with this group. When certain members dont agree with something. They scream and yell till they get their way. It really ruins the whole idea that we're here doing this to prepare to be professionals when some people act like toddlers sometime.
But I digress. Our room ended up looking cool. My main issue with it? That my group is STILL DOING IT. I was under the impression we were meant to make a small scale model of the room and that was it. But my group has been doing it all week. I pretty much keep end up doing this :
Now don't get me wrong. It looks great. It really does. We even have scale sculpty models of the objects in the scene and that is really cool. I just feel that we would have been better off doing more work towards our Unreal scene. Right now, I've finished everything I can without them.
The Unreal Scene does look fabulous though. I am in love with Unreal Engine 4.
This is a rough camera shot of the scene so far. The camera isn't exactly right and the lights most definitely aren't but thats fine. Because it still looks awesome! I find myself waiting alot for other group members to get things done, like here I just need textures from them to continue. But that get solved over the weekend.
Unreal has had its fair share of issues with me but ultimately I think its been great. I had some issues creating the project in the first place, but it was the first time I'd done it and that always causes issues. The biggest issue we've had is Lightmaps. Now we completely forgot about those. Not the biggest issue in the world but the cause of a lot of panic.
I also tried my best to sort out some basic lighting. Now this picture isn't the lighting we actually used but it was really great to explore it. I spent a lot of time fiddling with lights and the nitty gritty details of how textures work. I think its really helped me and given me a lot of experience with Unreal Engine as a tool! Which I'm very happy with.
So overall this week has been an experience. I can say I have done all the work I can. I've been spending much of my time focusing on Unreal and getting the digital work done, with my group focusing on the real life model. I have had some issues with my group though. It would be a lie to say everything's been perfect.Its gotten to the point now where I know people I definately would never want to work with again.
Regardless I'm on track. I busy work time trying to learn new stuff about Unreal and how to work Engines so I dont feel like any of my time is wasted. I'm going to try my best to get this scene finished for Thursday.
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