There is something I'm very much enjoying about this course. When working on 3D modelling in Autodesk 3D Max there's an element of problem solving. It's like working on a puzzle.
My Guru's (third years who are helping us hapless first years) gave me and the rest of my group a project to make a weapon, and I've been working on this fun little project. This is the weapon I've been trying to make, from an old story of mine. At every turn I've been stumped by little problems. 'How do I do this?', 'Is there a way around this problem?' and of course 'Oh god what have I done?!' And I'm loving it. These puzzles are awesome, and by solving these questions I'm growing as a 3D artist... Or atleast, I'd like to think that.
So far, modelling in 3D has been fantastic. I think I'm really starting to understand it, even if I'm at a low level. Texturing this thing may be alittle bit harder but I'll learn. It will all work out in the end.
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