(This is the start of my rewritten fourth task. I never had any clue I was to
make 3 different posts about this! But I'm glad for the chance to re-write it,
personally.)
Indie games are awesome. That isn't just a personal opinion. Indie games are
absolutely massive in todays gaming
climate. The beautiful thing about Indie games is how well they can fill niche
areas and gaps in the market which no
AAA developer would dare tread near.
With the ease of
Steam and Xbox Live Arcade indie games have never been easier to make and sell.
Especially now with Kickstarter, Developers now can easily see if a game will
be well recieved and get funding based off it. Just see Star Citizen for an
example, Kickstarting up $2,134,374!
But it was not always
this way. In the early days of gaming in the era of the Atari 2600 many games
were made by one or two people. All you needed was the know-how, and you could
easily create a video game and sell it. These independent developers are
similar to the ones we have now in a way.
This is part of the
reason for all the extremely weird games of the 2600. Take for example Custers
Revenge... There was such an
oversaturation of games because of this.
That and people being
able to release games so easily was part of the blame for the great video game
crash of 1983. So when Nintendo rose from the ashes like a phoenix they stopped
these shenanigans. Nintendo would only let games be published with their seal
of approval by using the10NES chip installed inside their Nintendo
Entertainment System.
But this didn't stop
unlicensed publishers from trying. These to me are similar to indie games in a
way, being separate from the mainstream. They're also really dang weird. These
include beauties such as Wisdom Tree's series of Bible related games.
Now we move onto the PC, where indie
games truly thrive. In the Late 80s games such as Doom and Wolfienstien were
released as Shareware. These games were made by tiny groups and gave out the
first levels of the game for free requiring payment for the later levels.
Indie gaming didn't
become truly huge start to become as grand as it is today till 2004 with the
release of Cave Story. I love the Cave Story story, where the game designer
Pixel created this entire game from scratch including the graphics and music.
Cave story became a massive hit in Japan, and a massive hit globally once it
was translated by fans. It perfectly combined simple gameplay with excellent
story, something that will be a recurring theme in the world of Indie gaming.
Making this game was
a great step in Pixel's career, as he has now worked on remakes for various
consoles and with many upgrades to his game with large teams. He really showed
the world how making games independently could be truly viable again. And In my
opinion this sparked the resurgence of indie gaming culture that we now
experience today.